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  1. Resource display in the VAB - Kerbal Space Program Forums

    Oct 10, 2019 · I asked the same question a short time ago. Same answer. So I put a project on very slow simmer - Started the project, and because sidetracked, decided to wait until KSP 1.8 with the new Unity and .NET since want to use new UNITY UI. Was going to use KER for most of the code inspiration.

  2. Getting started, the basics of writing a plug-in.

    Dec 20, 2016 · In your project, add a reference to UnityEngine.dll, UnityEngine.UI.dll, Assembly-Csharp.dll, Assembly-Csharp-firstpass.dll. These files are found in the “KSP_Install\ KSP_x64_Data\Managed ”. Then at the top, add a line below “using System;” that …

  3. Release KontrolSystem2 (0.4.2) - Kerbal Space Program Forums

    Mar 6, 2023 · Thanks @sym for pointing that out. I played around with `GUI.depth` but that seems to have no effect at all. Look like all IMGUI elements are always on top of the Kerbal UI (which is based on Unity.UI as far as I can tell). So closing all windows is probably the best compromise for now Fix the `vessel.staging.next()` method to actually work

  4. TextMesh Pro Release 1.0.56 - Unity 2017.3 invalid download link

    Nov 26, 2022 · Unfortunately, PartTools requires TextMesh Pro Release 1.0.56 - Unity 2017.3, and I am unable to find a ...

  5. Featured Replies - Kerbal Space Program Forums

    Aug 24, 2017 · What it does Lets the user choose vessel type (i.e. probe, base, station, etc.) via UI in the vehicle editor. Can automatically set vessel type from ship name, based on customizable configuration. Download from SpaceDock License: MIT Source code Player-selectable vessel type All command pods and ...

  6. [1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.10.0.0 [2025-04-13]

    Jul 23, 2022 · Auto-switch UI focus to new input text fields in Vessel Mover and Custom Spawn Templates. Move the "Auto-Disable UI" toggle to the UI section of the settings. Fix the AIR-2 Genie manufacturer localization tag. AI: Axis groups: set the various axis groups when setting the flight control state, allowing the BDA+ AIs to use these axis groups.

  7. [1.8.x] DMagic's Basic Mods - Basic Orbit 9.0 Basic DeltaV 6.0 [11-2 ...

    May 29, 2017 · It is created entirely with the Unity 4.6 UI and doesn't use any OnGUI (also called IMGUI, or Unity legacy UI). It borrows heavily from Kerbal Engineer Redux (which only uses the new UI for its toolbar button) for its UI and Unity setup, some of the readout modules also use a similar system for gathering information.

  8. 4K resolution - UI too small - Kerbal Space Program Forums

    Jan 2, 2017 · Hmm, well my settings.cfg file already had that line set to UI_SCALE=1.5 Just for giggles I set it to 2.5. That did indeed expand the game's built-in UI elements but it seriously screwed up the Navball - a large black circle covered the center of the ball and the orbital velocity text box wasn't positioned properly.

  9. [WIP] Unity Editor Plugin - Kerbal Space Program Forums

    Jan 26, 2018 · With right sensors attached on robot, it can provide data back to unity what such robot can "see" with sensors. Based on that data it should be possible to render 3D environment in unity game engine, giving accurate as possible feedback to human operator what is going on in robot nearby area.

  10. [1.10.1] SCANsat [v20.4] -- Real Scanning, Real Science, at Warp …

    May 16, 2014 · In a little while I plan on working on SCANsat again. I will be replacing the old UI with the new Unity UI system and overhauling the zoom window, I will also add support for creating stock waypoints at that time, this and a few other changes should make it work a bit more like the KerbNet window (but without its shortcomings.

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