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  1. Unity - Manual: Introduction to normal maps (bump mapping)

    Normal maps are a type of Bump Map. They are a special kind of texture that allow you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.

  2. Normal maps (and importing them correctly) - Unity Discussions

    Mar 21, 2011 · So what are normal maps? A normal map is a specially treated image that tricks a compatible 3D engine into believing a surface has more normal data than it actually does, and therefore giving the impression of greater detail, or smoother surfaces.

  3. How to Create Simple Normals Maps for Unity, and Why They're ... - YouTube

    In this tutorial, I go over how to create a simple Normals map for an object in Unity, and show you the huge difference they make in your video game's assets.

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  4. Manual: Normal map (Bump mapping) - Unity

    Normal maps are a type of Bump Map. They are a special kind of texture that allow you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. Unity uses Y+ normal maps, sometimes known as …

  5. Unity - Manual: Normal maps

    Learn about how normal maps work, and the difference between bump maps An image texture used to represent geometric detail across the surface of a mesh, for example bumps and grooves. Can be represented as a heightmap or a normal map.

  6. Add physical texture with bump mapping - Unity Learn

    In this tutorial, you’ll learn how bump mapping adds the illusion of relief to a surface. By the end of this tutorial, you'll be able to: Apply more maps that are configurable on the URP/Lit Shader Add a normal map and a height map to a material.

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  7. Normal Map Questions - Unity Engine - Unity Discussions

    Apr 22, 2008 · Thus those textures are called “normal maps”. A normal is a 3-component vector, so three numbers must be stored for each pixel. Each number is in range of -1.0 to 1.0; while usual texture colors are in range of 0.0 (black) to 1.0 (white). So one simple way is to store three components of the normal in R, G, B channels, with scale&bias applied.

  8. Normal maps basic question... - Unity Engine - Unity Discussions

    May 17, 2012 · For Unity, tangent-space normal maps are the method to go for, in general. As for the workflow to create them, there are several: Create them from a height map, using CrazyBump, for example; Create a high-poly after your low-poly …

  9. Rendering 6 - Catlike Coding

    Jul 31, 2016 · Detail normal map and scale. Add the required variables and fetch the detail normal map, just like the main normal map. Before we combine them, show just the detail normal. sampler2D _NormalMap, _DetailNormalMap; float _BumpScale, _DetailBumpScale; …

  10. c# - Set normal map at runtime in Unity - Stack Overflow

    Mar 7, 2017 · According to Unity's Docs, you first need to EnableKeyword: _NORMALMAP. Then, the normal map you provided can be displayed. For more explanation, you can see the following code or this website.

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