
Doubt about freeing scripts manually - Programming - Godot Forum
Dec 20, 2024 · If you look at the class reference for GDScript on Godot Docs, you can see which class(es) it inherits from. As you can see in the picture above, Object is the base. Therefore, I first looked at Object’s class reference and found that it has …
Godot 3.1 – How to destroy object (Node)
Jan 12, 2020 · Destroying an object or node in Godot is quite easy. You can call queue_free () in the script that is attached to the node. Or you can call this method on any node reference. You can check if the node is still valid by calling is_instance_valid (node).
Queue_free doesn't work! - Help - Godot Forum
Aug 2, 2024 · Unlike with Object.free, the node is not deleted instantly, and it can still be accessed before deletion. It is also safe to call queue_free multiple times. Use Object.is_queued_for_deletion to check if the node will be deleted at the end of the frame.
how to free class object memory - Archive - Godot Forum
Mar 8, 2020 · If you have your class inherit from Node2D, you can call queue_free (). Like so: Then you can call new_ab.queue_free () when you’re done with it. If an object inherits Reference, it will be automatically managed. If an object does not, it …
How to queue_free() a Node that is regularly removed and added ... - Reddit
Jun 14, 2022 · If you queue free something, it gets destroyed and you need to create a new instance before attaching this to the tree. I would recommend to put some kind of precheck before changing the tree. Like is_instance_valid(player) to avoid accessing non existing objects.
Question about garbage collection / Freeing script instances
Mar 29, 2016 · sidenote: Assuming that MyNode = get_node("whatever"), you can use remove_child(My_Node) to keep a reference to a specific Node, and then later call My_Node.queue_free() to remove it or Other_Node.add_child(My_Node) to put it …
Help regarding queue_free(), free(), and remove_child()? - Reddit
Oct 3, 2023 · Use Object.is_queued_for_deletion to check whether a node will be deleted at the end of the frame. But in this situation manually checking should be unnecessary if you first use remove_child() & then queue_free().
GDScript reference — Godot Engine (stable) documentation in …
GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like Python. Its goal is to be optimized for and tightly integrated with Godot Engine, allowing great flexibility for content creation and integration.
gdscript - Godot engine: removing an instance of a scene …
May 7, 2018 · I tried using “queue_free()” on it, but this only works for one instance, and every instance afterwards doesn’t get removed and returns a “node not found” error. How do I just remove one instance at a time?
Discussion of best practices regarding queue_free ()
Jun 1, 2022 · If so You can’t queue it free. Just use remove_child() . Such a node will exist away of the scene tree with all of its variables, as long as its hard references are not broken.