
geometry - Algorithms for 2D polygon simplification by …
Oct 2, 2016 · Popular methods include Ramer-Douglas-Peucker path simplification algorithm & Visvalingam, while they are both good algorithms, in some cases gives poor results by only …
Ramer-Douglas-Peucker (RDP) Algorithm in Computer Vision
Oct 18, 2024 · In this article, we’ll explore how to simplify line curves in an image using the Ramer-Douglas-Peucker (RDP) algorithm. This algorithm is great for reducing the number of …
Collision Free Simplification for 2D Multi-Layered Shapes
We propose a simplification-aware untangling algorithm for 2D layered shapes stacked on each other. While the shape undergoes simplification, our approach adjusts the vertex positions to …
We proposed an algorithm for extracting and vectorizing objects in images with low-complexity polygons. Our algo-rithm refines the geometry of an initial polygonal partition while labeling its …
Simple Polygon Simplification - dyn4j
Jun 10, 2021 · To help with this problem, version 4.2.0 of dyn4j added a new feature called polygon simplification. This is the process of altering the input to the convex decomposition to …
In this work, we propose a dedicated approach that handles lay- ered shape simplification in a robust and efficient way. Our ap- proach focuses on the 2D case, where the shape is …
A new approach to simplifying polygonal and linear features …
Jun 18, 2018 · In this method, polygonal boundaries are first divided by a superpixel algorithm called simple linear iterative clustering. Then, three types of curves – convex, concave, and …
An optimal transport approach to robust reconstruction and ...
We propose a robust 2D shape reconstruction and simplification algorithm which takes as input a defect-laden point set with noise and outliers. We introduce an optimal-transport driven …
In this section, we present an image-driven simplification algorithm which makes use of the popular edge collapse operation (Figure 1). This operation merges two vertices that share an …
[Kalvin and Taylor 1996] present an efficient simplification algorithm based on merging adjacent triangles to form polygonal patches, simplifying the boundaries of these patches, and finally …