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  1. c# - How to implement an A* algorithm? - Stack Overflow

    CastorTiu has a really nice demo solution on CodeProject, A* algorithm implementation in C#, that animates the search algorithm and allows the user to tweak a few settings. [...] …

  2. Implement A* algorithm with C# (Understand pseudocode)

    Apr 13, 2017 · I'm trying to implement the A* algorithm in C#. I have built a big graph of streets (egdes) and streetcorners (nodes) where I have coordinates like: 10 50 Streetname 50 70 …

  3. c# - Optimizing A-Star Algorithm - Stack Overflow

    Mar 25, 2015 · A* is a good heuristic algorithm, but you probably need optimization too. An optimization I would have done is using groups of nodes, instead of all nodes, to find the "best" …

  4. c# - Implementing A* pathfinding in a 2D array - Stack Overflow

    I'm in the process of making a 2D tile map and i'm now trying to implement A* pathfinding. I'm following the Wikipedia pseudocode for A*. Things are going quite well except for some weird …

  5. algorithm - Structure of Astar (A*) graph search data in C# - Stack ...

    Dec 26, 2010 · All you need for A* is the ability to take a node and from it efficiently extract a list of its neighbouring nodes. If you already have some data structure that is keeping track of …

  6. A* Pathfinding Algorithm In C#, Implement Ladder System

    Oct 5, 2016 · A* is an informed search algorithm, or a best-first search, meaning that it solves problems by searching among all possible paths to the solution (goal) for the one that incurs …

  7. c# - 2D pathfinding algorithm - Stack Overflow

    Feb 10, 2012 · The A* algorithm will fit your requirements, you just have to think about it a bit differently. The A* isn't just a grid algorithm, rather it is a graph traversal algorithm. So, in order …

  8. a star - Concise, universal A* search in C# - Stack Overflow

    Jul 15, 2016 · IMHO a good Stack Overflow question asks a specific question. Furthermore, if you're going to post an A* algorithm here, you should explain in your question why the many …

  9. c# - A-Star (A*) and generic find method - Stack Overflow

    Jun 16, 2012 · I'm having trouble effectively implementing this generic method featured by Eric Lippert. His blog outlines a very simple and effective means of creating an A Star algorithm . …

  10. c# - If the A* algorithm explores more than one path, how do you …

    Jul 14, 2016 · It's been awhile since I've done A*, but if I recall correctly, you can trace backwards, starting from the end and following the path of least distance. So if the numbers on this grid …

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