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Overview The Unity Mesh Combiner is a powerful tool designed for Unity developers. It enables users to merge multiple meshes into a single mesh both during the editor phase and at build time. This ...
This Unity C# script provides efficient methods to determine whether a point is located inside a triangular mesh and to compute the closest point on the mesh's surface from an internal point.
In this paper, we take advantage of the Hamiltonian routing strategy to adaptively route the packets through deadlock-free paths in a diametrical 2D mesh network. The simulation results demonstrate ...