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This is an Inside Science story. A new computer program taught itself superhuman mastery of three classic games -- chess, go and shogi -- in just a few hours, a new study reports.
In chess circles, that name has long carried significant weight. Gary Kasparov became a world chess champion in 1985 and ...
The bid to create a chess-playing machine inevitably became part of discussions about artificial intelligence, a subject that many of the pioneers of computer chess will tackle at Thursday's forum.
How one computer taught itself to be a chess ‘international master’ in 72 hours A new computer program called Giraffe plays chess with help from artificial intelligence.
According to Wired it took AlphaZero just four hours to become a chess champion, two hours for shogi, and eight hours to defeat the world's greatest Go-playing computer program.
Kasparov lost the last game of the six-match series in 19 moves. He went up against another computer program in 2003 called Deep Junior and battled to a tie.
Google DeepMind's AI program beat the reigning European champion in the game of Go.