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Existing rendering algorithms account for participating media by randomly sampling potential paths that light might take through a scene, and then averaging the results.
Ok, so I'm trying to render a polygon, only using glvertex2i().First of all, I'm using the Digital Differencial Analyzer Line algorithm to render a line, and then I'm calling my line drawing ...
Foveated rendering algorithms exploit this phenomenon to improve performance,” states an overview provided by Nvidia Research . According to the Nvidia Research team, ...
It now more intelligently skips redundant tasks, chooses optimal rendering algorithms, and better utilizes system hardware which means that not only do websites load faster, they also run smoother.
Over the past years, computer scientists have introduced increasingly sophisticated generative AI models that can produce ...
A team led by Disney Research, Zürich has developed a method to more efficiently render animated scenes that involve fog, smoke or other substances that affect the travel of light, significantly ...
We use an algorithm based on two data structures: voxelized distance fields (voxmaps) and point-sphere hierarchies (pointshells). Our work is inspired by the haptic rendering approach introduced by ...
SMARTBIM and Vizerra launched their new collaborative software project, VIMTrek, at the Greenbuild Exposition and Conference in Toronto. The VIMTrek software can convert a fully BIM detailed standard ...
Disney Research develops algorithm for rendering 3-D tactile features on touch surfaces Controlling friction forces on fingertips creates 3-D haptic effects ...