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For game artists, it is important to focus on how assets are created in Unity or how they can be imported from other sources. Unity assets include sprites, tiles, 3D models, textures, sounds, and ...
Image: Unity. Unity has announced plans to charge developers a fee each time a video game using the Unity engine is installed. Unity Plus is also being retired for new subscribers, starting today.
Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.
Unity Personal and Unity Plus customers must pay $0.20 per install after reaching $200,000 of revenue in the past year and having more than 200,000 lifetime game installs. Unity ... download, but ...
For smaller indie developers who use Unity Personal/Unity Plus, they'll have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to ...
The ‘Unity Runtime Fee’ will come into effect on January 1, 2024, and will impact games which have passed certain thresholds. For anyone using Unity Personal or Unity Plus, their game must ...
Starting January 1, 2024, the company will charge developers using Unity Personal or Plus up to $0.20 for every install once a game passes $200,000 in revenue per year and 200,000 installs.
Lastly, developers can download Megacity Metro, a demo that showcases how to build a 100+ player cross-platform multiplayer game in Unity end-to-end and experiment with all-new Unity 6 features.
Unity this morning announced that it has opened the beta version of its development platform for visionOS. PolySpatial, which was announced in conjunction with Vision Pro headset at WWDC, is ...
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