News
Hosted on MSN16d
How to illustrate an ancient jungle - MSNAdd a Geometry node and feed the Normal into a Separate XYZ node. You will get a mask of everything facing upwards from the Z output. Using this, I can have moss only grow on the tops of objects.
These attributes can then be accessed in Blender within a shader using the Attribute Node, or within Geometry nodes, or in other areas of Blender where attributes are supported. Attributes allow for ...
Beautiful and accessible math in all browsers. Contribute to mathjax/MathJax development by creating an account on GitHub.
To separate geometry from chemistry, snapshots from the microscope into a computer model using a – a pattern that mimics the walls between bubbles in a foam.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results