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GTA 6 may have procedural object generation - MSNIf GTA 6 does have procedural object generation tech, what will it really mean? The tech allows objects to be generated differently each time, which some have suggested would add variety and ...
Artificial intelligence research is opening new avenues in the ever-evolving dance between human game developers and their algorithmically-intelligent tools. Procedural generation can now create ...
Procedural texture generation and rendering encompass a range of algorithmic techniques designed to synthesise detailed, non-repetitive textures on virtual surfaces. By relying on mathematical ...
A group of researchers from Coburg University of Applied Sciences and Arts and AMD Germany explain in a white paper how procedurally generating certain 3D objects, ...
Procedural generation isn’t the end-all and be-all of game design, and some stories—like the rich and complex narrative of The Last Of Us, for example—will probably never be written by a ...
Complementary work on perceptual-driven procedural texture generation further underscores the importance of aligning algorithmic outputs with human visual expectations, ensuring that synthesized ...
Procedural generation isn’t the end-all and be-all of game design, and some stories—like the rich and complex narrative of The Last Of Us, for example—will probably never be written by a ...
Spelunky used procedural generation to improve replayability and compete with big budget games. Now Spelunky 2 will try to do it better. Let's look back on how Spelunky came to be, and how it ...
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