News
Abyssal Technology’s OpenGL-based game engine is being integrated with the RakNet C++ networking tool to allow for multiplayer and massively multiplayer game development.
John Balestrieri today announced that the open beta period for SuperSpriteSurface 1.0 has concluded and the first official release is now available. SuperSpriteSurface is a middleware solution that ...
At the Game Developers Conference in San Francisco, the Khronos Group unveiled its Vulkan applications programming interface as the successor to the OpenGL graphics standard that is widely used in ...
OTEE's Unity game engine is now available with Windows publishing capabilities.
OpenGL or glNext could potentially be the core graphics API for the Source Engine 2 so it will be fascinating to hear what Valve have to say about the API.
CryEngine 3 now fully supports Linux and OpenGL CryEngine games like Homefront: The Revolution and Star Citizen are coming to Linux.
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2 ...
John Balestrieri today announced the first public release of the SuperSpriteSurface framework for REALbasic developers. SuperSpriteSurface (SSS) is “a class framework for REALbasic developers that ...
The OpenGL-based Linux port of L4D2 runs at 315 FPS, the Direct3D-based Windows version runs at 270.6 FPS, and the OpenGL-based Windows version runs at 303 FPS.
Valve cranks up Linux gaming, makes it faster than Windows Valve’s testing on Linux has shown that OpenGL can beat Direct3D in raw performance running Left 4 Dead 2.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results