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For STM32Boy, [Jan] uses the LCD screen that’s on the STM32 development board to render the screen on, along with a Game Boy skin. The LCD’s touch feature is then used for the controls, as can ...
He’s using the STM32plus development board, with an STM32F1 ARM Cortex M3 processor to drive a couple of different full color graphic LCD screens. His latest installment shows how to read from ...
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