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The build uses state machines to keep track of the moves played on each of the squares, and another state machine to keep track of whether or not the current game has been won.
Understanding the intricacies of NFA to DFA conversion provides a solid foundation for applying state machine thinking to system design.
Most embedded systems are reactive by nature. They measure certain properties of their environment with sensors and react on changes. For example, they display something, move a motor, or send a ...