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Microsoft's Direct3D API has come a long way since the early days of DirectX, with all the leading graphics cards now supporting the latest version, and the majority of new 3D accelerated games ...
Direct3D hardware tends to use a compression algorithm called S3TC, but this is proprietary, and to use S3TC you must pay royalties to HTC. OpenGL forbids the use of non-free algorithms, so it ...
The next major version of Microsoft’s DirectX API will be unveiled at GDC 2014 on March 20, according to the company’s DirectX developer site. ... Comment Icon Bubble. News Jun 19.
Speaking to bit-tech for a forthcoming Custom PC feature about the future of OpenGL in PC gaming, Carmack said 'I actually think that Direct3D is a rather better API today.' ...
The DirectX 11 graphics API launched alongside Windows 7 in 2009 and quickly became a gold standard in the gaming world, as it helps guarantee that PC games will run on the wide world of varied ...
Microsoft's Principal DirectX Development Lead, Max McMulle, has said: "this [DX12] has been the fastest adoption of the Direct3D API we've seen since Direct3D 9. It's been the fastest adopted API ...
Microsoft and partners from Nvidia, AMD, Intel and Qualcomm showed off the next version of the DirectX gaming API, DirectX 12, at the 2014 Game Developers Conference today. According to Microsoft ...
While initial details have covered the form of the graphics API, Moreton said future Direct3D releases would include new rendering features. No release date has been set for DirectX 12. GDC 2014 ...
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