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In the implementation of the GETs in Listing 1 Marten is deserializing the JSON into Player objects, only for the object to be serialized back to JSON to be returned via Web API. This overhead can be ...
I've got a C# class that is all string types, nothing fancy, and once the item is created it gets serialized with the new System.Text.Json stuff and then attempts to POST to a web server.
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