News

Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
One year to the day since Unity announced its runtime fee pricing model, the software developer is canceling that program effective immediately. “After extensive consultation with our games ...
Current CEO Matt Bromberg, who took on the role in May, is hoping to rebuild trust (or, perhaps, unity) with developers by abandoning a loathed pricing model.The runtime fee is gone, effective ...
Exactly one year ago, Unity announced runtime fee pricing for its popular cross-platform game engine, which caused developers around the world to berate the company online. Unity made some changes ...
The company ended up walking back parts of the runtime fee change by Sept. 22 — something that was a small improvement for some developers. Now, Unity is fully revoking the maligned fee ...
Could Unity's hugely unpopular Runtime Fee be dead in the water? That's the hope of tens of thousands of Unity-based developers this morning as the company took to X (formerly known as Twitter) to ...
Over the weekend, Unity apologized to developers for its poor communication of the runtime fee and promised to rework it with feedback from the community. "We have heard you. We apologize for the ...
Unity angered lots of game developers earlier today when it unveiled its upcoming Unity Runtime Fee program, which takes a cut every time a Unity game is installed. It is particularly harsh for ...
In just three days, the ubiquitous game engine Unity has completely torpedoed its reputation in the games industry, facing colossal backlash for its new “runtime fee.” Announced on Tuesday ...
Sept 12 (Reuters) - Unity Software (U.N), opens new tab is abandoning its "runtime fee" pricing policy, nearly a year after its announcement sparked considerable backlash from the videogame ...