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If you were developing a Unity Engine game on Monday, you did so with the general understanding that you wouldn't be charged additional royalties or fees beyond your subscription to the Unity ...
The game developers affected by Unity’s new pricing model are striking back. A collective of developers across 19 companies, mostly based in Europe and mostly developing mobile games, has put ...
On September 12, Unity announced that beginning January 1, 2024, its pricing for developers would include a “Runtime Fee,” a new 20-cent charge to be levied every time a player installed a ...
Of course, defunkt’s project was undoubtedly already in the works before Unity put its foot in its mouth. Earlier this year, Chris Wanstrath founded the Null Games publishing label through GitHub.
EU game devs ask regulators to look at Unity’s “anti-competitive” bundling Company's power is a "market failure" with "significant vendor lock risk" for devs.
Unity angered lots of game developers earlier today when it unveiled its upcoming Unity Runtime Fee program, which takes a cut every time a Unity game is installed. It is particularly harsh for ...
Those using Unity Personal and Unity Plus will be charged once the game has generated $200,000 or more in annual revenue and have been installed at least 200,000 times since its launch.