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Ok, so I'm trying to render a polygon, only using <pre class="ip-ubbcode-code-pre">glvertex2i()</pre>.<BR><BR>First of all, I'm using the Digital Differencial ...
However, the triangles are given to me unordered (it is out of an STL file), so my derived line ... My current algorithm for linking these segments together back into the original polygons doesn ...