News

The Knronos Group released its latest OpenGL 4.1 specification today at the SIGGRAPH conference, introducing tighter integration with mobile OpenGL ES and OpenCL APIs and expanding its core ...
Apple announced during its annual Worldwide Developers Conference that OpenGL, a longtime tool for game developers, will "no longer be used in active development" on MacOS and instead, encouraged ...
Don't worry, desktop users still get some love through OpenGL 4.3: it adds the new ASTC tricks, new visual effects (think blur) and support for compute shaders without always needing to use OpenCL.
JOGL offers a powerful and easy-to-use API for accessing OpenGL to render 3D (and 2D) graphics. Lack of space prevented me from digging deeper into JOGL; there’s much more for you to explore.
Many games and apps continue to use OpenGL, since it is open-source and cross-platform (thus, developers can re-use the same code). Apple has supported OpenGL since the late 90's.
At FOSSCamp in October, skilled eye-candy expert Mirco Müller (also known as MacSlow) hosted a session about using OpenGL in GTK to bring richer user interfaces to desktop Linux applications ...
A recent Japanese article featured on ITMedia highlighted the possibility of Sony utilising the OpenGL API for the forthcoming PlayStation3. According to a report on EETimes, it’s claimed that ...
The Khronos group unveiled on Monday the OpenGL 4.2 specification, the newest update to the cross-platform 3D graphics API. The new spec includes a handful of new features designed to improve the ...
Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now ...
AMD is supporting the 3D interface with its ATI Catalyst OpenGL 4.0 preview driver, which enables all OpenGL 4.0 functionality. The driver will be supported by the ATI Radeon HD 5000 series ...