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The guidance for sharing OpenGL textures and buffers is similar on Intel processor graphics: in OpenGL do not create vertex or pixel buffer objects when sharing surfaces between the APIs.
OpenGL* provides two mechanisms for storing and retrieving data as input and output to shaders. Game developers can choose from either Shader Storage Buffer Objects (SSBOs) or Atomic Counter ...
Asahi Linux project’s OpenGL support on Apple Silicon officially surpasses Apple’s Newest driver supports the latest versions of OpenGL and OpenGL ES.
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