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IntroductionThis example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows*.
Introduction. OpenGL* provides two mechanisms for storing and retrieving data as input and output to shaders. Game developers can choose from either Shader Storage Buffer Objects (SSBOs) or Atomic ...
AMD says the OpenGL driver rewrite in its 22.Q3 professional GPU drivers will bring big benefits to pro apps that rely on the older graphics API.
Apple's OpenGL support has been stuck at the 4.1 level since macOS 10.9 Mavericks was released in 2013. Since then, the company has shifted its focus to its proprietary Metal graphics API, which ...
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