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For multiplayer games that happen in real-time ... into three main types of network setups to pull this off. Client-Server Architecture: A centralized server manages the game state and ...
While more multiplayer games are being developed than ever ... and whether to use peer-to-peer or client-server architecture. They need to choose among TCP, UDP, WebSockets, or WebRTC for networking.
While existing law allows for easy preservation of local multiplayer ... and/or server code, in order to "implement new, interoperable software components as part of the game’s architecture ...