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A method for creating graphic images in the Logo programming language. The "turtle" is an imaginary pen that is given drawing commands, such as go forward and turn right. On screen, the turtle is ...
The graphics in these programs have gotten progressively better since Logo’s heyday, but most of them—Alice and Scratch, for example—still involve writing code.
Forty years ago, researchers developed a programming language that would become a brilliant educational tool. As I remember it, LOGO was a triangular turtle that roamed across the monochrome ...
Cross posted from our friend Aaron Rowe at Wired Science: Forty years ago, researchers developed a programming language that would become a brilliant educational tool. As I remember it, LOGO was a ...