News

The W3C also today announced the first (and mostly empty) draft of HTML 5.1 and Canvas 2D, Level 2, which currently focus on “extensions to complement built-in HTML5 accessibility, responsive ...
IF we're going to split out the 2D API -- and I'm not really sure if at this point that's something we should do, frankly -- then I would much rather we do it based on the text in the HTML5 spec ...
The specifications for HTML5 and Canvas 2D are now feature complete, the World Web Consortium has said today. The news means that the platform is now no longer a “moving target”, ...
First, I create a blank HTML page and add a canvas tag. I make the page 800 x 600 to leave plenty of room to draw. Once I add the variable to refer to the canvas element, and a context variable to get ...
Sometimes, there are small feature improvements and bug fixes, such as with last year’s version 5.1, which modified the canvas 2D element and further cleaned up HTML5.
I'm having a weird issue with HTML canvas. For some reason image drawing is being stretched and distorted. I'm drawing a small image onto a 500x500 canvas, using: cvel = document.getElementById ...
Previously offered in beta, the update officially introduces GPU-accelerated Canvas 2D (an HTML5 element) on "capable" Windows and Mac systems, but there's no mention of support for Linux.
Looking to blur the line between technology and art, the Sandpit library for creative coding uses JavaScript and the canvas 2D element. To get started quickly with Sandpit in an ES6 environment ...
With GWT 2.2, for building browser applications, Google is including support for HTML5-specific features, such as the canvas 2D element and the embedding of audio and video tags. “These APIs are still ...