News
Apple's move to cut OpenGL after macOS 10.14 Mojave and pushing for the use of its own Metal graphics technology has come under fire from developers, expressing concerns it will impact cross ...
Apple announced during its annual Worldwide Developers Conference that OpenGL, a longtime tool for game developers, will "no longer be used in active development" on MacOS and instead, encouraged ...
At the Game Developers Conference in San Francisco, the Khronos Group unveiled its Vulkan applications programming interface as the successor to the OpenGL graphics standard that is widely used in ...
Apple encourages games and "graphics-intensive apps" built with OpenGL to adopt Metal ahead of Mojave's launch, and apps that use OpenCL for computational tasks "should now adopt Metal and Metal ...
Omachi said that while existing and soon-to-be-launched macOS 10.14 apps can use OpenGL, and iOS/tvOS 12 apps can still use OpenGL ES — “and this will remain so for some time” — all new ...
If your game uses either Vulkan on OpenGL, then you will be able to utilize this library. To do so, first you will need to download the Android Game SDK here. ... Using Android Game SDK in Unity.
MetalGL is designed to unleash the power of Metal’s low-latency rendering to let OpenGL ES games and applications perform up to 3x the number of draw calls, and benefit from the tools available for ...
Here’s an example, if you want to play OpenGL ES 3.1 games, your OpenGL graphics driver version must be at least 4.5.0 or higher. If the graphics driver you’re using is lower than the minimum ...
In my view, the goal of any developer using a low-level API should always be to beat the performance they can get via a high-level API; if performance is worse (than OpenGL or DirectX 11), then it ...
Video games have been making full use of GPUs for years. Now, even nongraphical products (like Matlab) are starting to take advantage of the number-crunching abilities of GPUs. You can do the same.
Results that may be inaccessible to you are currently showing.
Hide inaccessible results