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Developers now have new tools for building bit-true behavior in C++ for algorithm systems and hardware. And the new data types operate at simulation speeds 10 to 200 times faster than traditional ...
Developing fixed-point algorithm descriptions used to require tradeoffs between design functionality, modeling of numerical precision, and validation (simulation) speed. Now, a new class of C++ ...
I implemented a path simplification algorithm after reading the article here: http://losingfight.com/blog/2011/05/30/ ... tor-brush/ It's worked for me pretty well ...