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It is time for me to put some 3D character models in the game ... 3DS files into OpenGL with C++, but absolutely NONE on how to <B>animate them once they are imported</B>. By animated I mean ...
I have a bunch of hard-coded global 3D arrays of floats. I can loop through an individual 3D array just fine, but I also want to loop through all the 3D arrays. So, I thought of creating a one ...