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For the tavern scene I was given a rough model sheet with a background and an animatic that had already been done. To get started, I listened to the scene’s dialogue a bunch of times.
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“But then, like a 2D drawing, we went to a model sheet expression sheet where Blossom would be sad, pissed, or happy from different angles,” Elver told IndieWire. And we did that in 3D.
With the sheet of characters successfully scanned into the computer, Mechner was then able to use his animation tool to cut out the character models pixel by pixel and run the frames in sequence.