News

The Khronos Group has announced its new OpenGL ES 3.2 mobile API and more details about its upcoming cross-platform Vulkan graphics API.
This morning, the Khronos group announced some big advances in the OpenGL ecosystem. Including the fact that Android L integrates OpenGL ES 3.1 with AES.
Google today released the Android Native Development Kit revision 3 (NDK r3), offering expanded capabilities to Android developers. Most interesting to end users is probably enhanced support for ...
Qualcomm's Snapdragon 600 and 800 processors are the first chips to receive official certification for OpenGL ES 3.0.
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1.
Android users now have a lot to look out for, as the latest release of the Android NDK adds support for native OpenGL ES 2.0 development.
Fix- Sorry, the version of OpenGL is too low, please upgrade the graphics driver error when you open an app using Remote Desktop from a different computer.
The Khronos Group today released OpenGL 4.5, the newest version of the industry standard 3D programming API. The new version contains a mix of features designed to make developers' lives easier ...
OpenGL ES is the current gold standard for all kinds of 3D mobile apps, and a test video shows Vulkan giving it a royal stomping in power efficiency while the two run the same 3D test.
OpenGL ES does not have tessellation shaders yet, but Intel’s Bay Trail platform now has an extension that would allow for the use of tessellation shaders in OpenGL ES 3.0.