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OpenGL ES 3.2. Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP ...
Android L uses OpenGL ES 3.1 with AEP. At Google IO in June 2014, Google announced support for OpenGL ES 3.1 in the Android L Developer Preview together with the Android Extension Pack (AEP).
Android Develops Enhanced OpenGL Support. Article Comments 28 . Mar 8, 2010, 7:29 PM by Philip Berne. Google today released the Android Native Development Kit revision 3 (NDK r3), offering ...
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1.
The Android Game SDK is a new set of libraries from Google, designed to help facilitate better game development. Or at least, that is what it promises to be in the not-too-distant future. For ...
Android users now have a lot to look out for, as the latest release of the Android NDK adds support for native OpenGL ES 2.0 development. Android's use of a custom Java virtual machine for its ...
OpenGL ES does not have tessellation shaders yet, but Intel’s Bay Trail platform now has an extension that would allow for the use of tessellation shaders in OpenGL ES 3.0. Process for ...
When Vulkan first hit the scene back in 2015, it was all over the place in terms of hardware and software support. Now that more parties have begun ...
Here’s an example, if you want to play OpenGL ES 3.1 games, your OpenGL graphics driver version must be at least 4.5.0 or higher. If the graphics driver you’re using is lower than the minimum ...
Google today launched Android Studio 3.0, the latest version of its integrated development environment (IDE), with new features like app profiling tools to quickly diagnose performance issues ...