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just as the algorithm does with Tic-Tac-Toe. For a detailed discussion about the complexities of designing AI for video games, check out Polygon’s recent feature on Civilization 5: Gods & Kings ...
The generalized methods used by WideNES are described in a fascinating blog post by University of Waterloo student Daniel Prilik, who created the algorithm. Basically, the WideNES system watches ...
Ok, so I'm trying to render a polygon, only using <pre class="ip-ubbcode-code-pre">glvertex2i()</pre>.<BR><BR>First of all, I'm using the Digital Differencial ...
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