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For the past year the company has been working on an integrated 2D physics engine and making it easier for developer to import, manipulate, and work with 2D objects. Users will be able to mix 2d ...
Google today announced the release of LiquidFun 1.1, an update to the open-sourced 2D physics engine originally released last December. New in today’s release is browser support and this allows ...
I’m working to confirm this right now, but I’m almost certain that person would have to be Erin Catto, creator of the open-source Box 2D physics engine. ( Update : Yep, folks in the audience ...
Unity, the popular "build once, deploy anywhere" 3D game engine, is going 2D. At the company's UNITE conference in Vancouver this morning, CEO David Helgason announced three things: official ...
After much work, a range of 2D tools and workflows – such as native support for sprites for the engine and editor – have been fleshed out, and are now ready for users as part of Unity’s 4.3 ...
YoYo Games launched GameMaker Studio 2 on macOS this week, bringing the popular multiplatform 2D game development engine to the Mac for the first time. To date, the GameMaker Studio family of ...
Real development didn't begin until 2004, when a coder at PopCap named Brian Rothstein developed a simple 2D physics engine. The talk quickly turned back to pachinko.
The open source engine for 2D and 3D games is designed to make development more convenient, offers faster loading times and integrates the Jolt physics engine. The open-source game engine Godot ...
Google today announced the release of LiquidFun 1.1, an update to the open-sourced 2D physics engine originally released last December. New in today’s release is browser support and this allows ...
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